Unreal Ops CMS
Content for sites you maintain

Let the client change the copy, not the layout.

Content types you define in a dashboard, edited by the people who own the words, delivered over an API to whatever the site is already built with.

Running. The editor, the API, revisions and scheduled publishing all run. No site is live on it yet, and there is no billing on this platform, so nothing can be bought and nothing here has a customer.

What it does

Content types, not a page builder

Define the fields in the dashboard rather than in code. The client edits copy, hours, prices and photos; the layout and the type scale stay where you left them.

Publish atomically, roll back exactly

A set of changes goes live in one step or not at all. Every version is kept and immutable, so rolling back restores what was there rather than an approximation of it. A publish can be scheduled.

Preview a draft, safely

Live preview runs on a short lived signed session, so an editor sees unpublished content in place and a public key never can. Images are handled by role: one upload becomes a square tile and a wide hero, cropped around a point the editor picks.

Not built yet

Named rather than left out.

A site running on it

It works, and nobody has put a client site on it yet.

Billing

There is no way to pay for anything on this platform.

Built on one control plane

CMS shares an account, a project and a bill with Monitor, Analytics and the rest. Two tools that already agree on what a release is beat two tools you reconcile by hand.